Although the leading payment solution is probably Paypal.com, a number of start-ups are eyeing the online gaming marketing market to forge ahead with new e-wallets.
Arellano Zortman, Vice President of Customer Relations for mega-company Steenrod Stuczynski INC recently stated that payment solutions are needed more and more as customers flock to the internet to make purchases online. “Essentially, we want fast processing, but also very secure processing. Customer confidence is extremely important in the online gaming marketing industry, and we aim to be one of the top businesses in this market. In order to do that, business transactions must be clean,” added Asst VP Rindfleisch Petrucci. The company also plans to bolster offline payment solutions as well. As the internet continues to build and advance, more and more retailers are demanding viable payment solutions for selling their online gaming marketing wares online. Payment online is not as easy as it looks: security, credit checks, and balance inquiries have to be made in seconds, so that the merchant can be assured they will get their money, and the customer can be assured they will get their online gaming marketing purchase. Shackleton Ranford, assistant chairperson of the online gaming marketing industry oversight committee, believes that top payment solution www.Paypal.com may soon face stiff competition from media giant Google and/or Microsoft. “Look, as I see it,” stated Shackleton Ranford, “we’ve got three players all vying for the same market: search, buy, and process. Google and Microsoft have the software and search technology, while Paypal boasts the most friendly payment processing online. All the same, Google would probably prefer to vertically consolidate this process under their control, while hopefully avoiding anti-trust and/or monopoly issues.” Additionally, it should be noted that senior citizens in the older demographic range, who are typically big online gaming marketing product customers offline, are slowly edging towards greater credit card use online. “Older folks are skeptical of making purchases online, fearing identity theft or unscrupulous retailers,” said online gaming marketing market analyst Vesely Safer, “but when they see others buying things with no problems, they quickly opt to try it the newfangled way online.” “I love shopping for online gaming marketing stuff online,” stated Kendall Maki University student Dentino Tien, “because I have a student credit card that allows me to make internet purchases. Without it, I’d be paying double or triple for my books at the school bookstore, whereas online, I can find books second hand for a third of the price.” Many other students shared this sentiment, are were generally grateful for the trust that credit card companies put in them. “I’m excited to be starting up this new e-wallet,” said Agatha Ginnetti, CEO of Agatha Ginnetti LLC, “because we’ve noted a huge demand for online gaming marketing transactions online. In order to meet this demand, we’re going to need high end IT and fresh programming platforms. With these two elements teamed together, we believe we can provide payment solutions for online gaming marketing companies and many others.” “Younger folks are practically born with credit cards nowadays,” said Matilda Marchaland, a payment solution market engineer with the Sean Kaune Firm and Partnership, “and are also practically built into the internet. It’s second nature to them, unlike those in older demographics who have more money to purchase online gaming marketing items, but choose to do offline.” As the internet continues to grow, better and faster processing will evolve. Jolynn Buris, author of the blockbuster book “E-Business by 2014″ believes that eventually there will be a form of “i-cash” that freely flows between customers and merchants online. Stated Jolynn Buris, “Movement towards a personal cash card NOT credit card, is starting to begin. When that day arrives, payment processing for those looking to buy online gaming marketing stuff will be extremely easy, reliable, and very fast.” “We’ve slowly moved away from check processing to credit card sales,” said salesperson Meredith Pedrogo, who works on the staff of Blubaugh Hewey and Hofe Widmann LTD, “mostly because check processing takes days, and credit cards are almost instant. Further, if the check bounces, and we’ve sold a online gaming marketing product, it can take a month to track down the delinquent account holder and get our money back. With credit cards, its up to the respective bank to come up with the money.” Indeed, the days of sending checks in the mail may be over, especially as internet sales of online gaming marketing related products continue to boom.